11/10/2023 0 Comments Have a nice death bosses![]() The art is wonderful there is a very clear distinction of the player and enemies from the background which really helps you actually see where they are and not accidentally run into them thinking they were background elements, the intro was really well animated and explained the lore very quickly. The gold bars are a bit hard to get but the whole point of that system is to complete "missions" to earn a discount and make everything cost less so it's not an issue. The bosses are pretty hard same with the minibosses? but with how quick it is to get back to them and how you can upgrade it's not that big of an issue. The levels also feel very similar and don't fully convey the floor it was supposed to represent but for and indie game and early access game it gives PLENTY of level personality and just the art for the few types of levels looks like it would have taken forever to make. Surprisingly few bugs for a early access game, I've only noticed one possible bug and that was a few of the hammer descriptions were exactly the same. ![]() The only real problems I've had so far is the healing, there are 3 slots for healing supplies but I can only ever fill one up because I can The only real problems I've had so far is the healing, there are 3 slots for healing supplies but I can only ever fill one up because I can hardly find any around, the grey area is interesting but half the time the healing doesn't heal enough for it to matter much. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |